As I’m scrolling through my blog, I realized that I have yet to do a “what is a trademark” post. I didn’t plan for this post to be about that, so I’ll give you a one-sheet on it, and if you already know about this and want to learn how and where you should use […]
Month: March 2018
Issues to be Aware of When Developing an App with Recording Capabilities
There are so many cool things being invented and implemented daily, it’s just too cool. I mean, I can use my phone or Alexa to turn my lights/tv on and off; change the temperature of my house; or yes, even have my smart house device laugh creepily at me. There may come a time when […]
Potential Pitfalls with Using Purchasable Virtual Currency in Your Game
Virtual Currency: A Primer on Pitfalls With the upswing in mainstream recognition of virtual currencies, more people are becoming aware of its application in the real world. However, games have been offering in-app purchases for virtual currency (or other items) for ages. [one_half][/one_half] [one_half_last][/one_half_last] Licensing vs Ownership Rights There are several potential pitfalls that can […]
Making Games Featuring Real (Non-Celebrity) People
When I was in high school, machinima was all the rage. I’m no doubt dating myself, but Rooster Teeth had just released their first season, and we were hooked. Not only was it cheap and easy-peasy to film, but we also didn’t have to worry about (1) lighting, (2) lip synching, or (3) costumes. Also, […]